

Not easy and a bit of work.Īhh, now I understand. basically you take the UV layout for each part of the DAZ figure and then peice together the various parts in an image editor or app like Sustance painter to create the whole texture for a DAZ character. These are intended for PAs to create the textures in the format that DS can read.

Like for example, I can't just take these arms pictures here and plug them into the base color under the shader tab, but I had seen a site that did offer the skin formatted that way, I know it's confusing >.< I had seen a site one time, a couple of years ago, that formatted the skin into the image styles that Daz uses for it's image maps. I believe that is the person behind 3dsk.Ĭool, those do have a good level of detail. There are also photos at Renderosity, by Levius.
